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Teamwork is an effective strategy for achieving results and making progress in a project, whether the teams are comprised of school students or adults in a business. Team members work interdependently, with group success and their designated projects in mind. Activities to build teamwork range from games and icebreakers to brain teasers.
Two Truths and a Lie
In this icebreaker game, everyone takes turns offering three statements about themselves. Two are truthful statements and one must be a lie. The other group members must ask the person questions about her statements to determine which statement is false. The goal of this game is to help group members interact and learn more about each other.
In this game, all of the participants stand in a circle facing each other. Each person must create his or her "sign." This sign could be tapping shoulders or a dance move. Everybody must begin by creating a rhythm. The rhythm involves clapping twice, then patting your thighs twice. Repeat this combination to create a rhythm. Go slow at first. The first person will clap the rhythm, then perform another person's sign. The person whose sign was performed must respond by making the sign of someone else, going around the circle without breaking the rhythm. If a person breaks the rhythm, doesn't notice that her sign being used or can't remember any other signs, she is out. As fewer players are left, speed up the rhythm.
I'm Going On a Picnic
In this activity, participants sit in a circle facing each other. The group leader begins by saying, "I'm going on a picnic and I'm bringing apples," although "apples" can be replaced by anything. The leader must select a criteria in advance for things that are going on the picnic. The criteria could be things that start with the same letter, such as your first name. After the group leader has said, "apples," then (if her first name is Anna and the criteria is identical first letters) the next person (let's say his name is Robert) would have to say something that started with "R." The group must figure out what the criteria is with each turn. The tricky part is that they also must remember what every person is bringing. So if Anna said "apples" and Robert said "bananas," he doesn't get to go, and his answer is null. If Sarah was sitting next to Robert and she said "sandwiches," she would get to go. The next participants would have to precede their answer with "apples" and "sandwiches." The game lasts until a complete round can be done with no mistakes.